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Adrenaline's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Performance/Accessibility | #3 | 3.500 | 3.500 |
Gameplay | #4 | 3.500 | 3.500 |
Theme | #4 | 4.000 | 4.000 |
Art Style | #5 | 4.000 | 4.000 |
Audio | #5 | 3.500 | 3.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- I appreciated the overall mode and tone and felt the elements came together quite well in that regard. The theme of the jam was a bit hard to grasp, but from my understanding, overdrive was reflected in the enemy fire behavior. I really appreciated the sound effects for the character and felt there was pretty clear auditory and visual feedback for all of the combat elements of the game. I do wish there was more movement variability for the character, but the core worked well for the sake of the Jam. The music was quite unsettling, though a bit repetitive to an extent where I felt it took away from other elements of the game. Looking forward to seeing where you take it! Thank you for participating!
- Was a cool art style and I like the concept of building up adrenaline, but there were never enough enemies on screen to take advantage of it for me. I also didn't know where I was going or what my win state was.
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