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Overdrive Jumper Design Den Game Jam's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Performance/Accessibility | #1 | 4.000 | 4.000 |
Gameplay | #6 | 3.000 | 3.000 |
Art Style | #7 | 3.500 | 3.500 |
Audio | #7 | 3.000 | 3.000 |
Theme | #8 | 3.000 | 3.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Platforming was a bit hard for me! Sorta wish there was an easy level to beat at the start then the platforming gets harder.
- I enjoyed the adaptive music and how audio was integrated into the experience, that aspect felt well done and it genuinely interested me as I progressed further up the tower. Having beat it, I'm not entirely sure I understood the Overdrive integration. I didn't particularly understand nor see a benefit to using the "Drop" functionality nor do I particularly understand when I was in Overdrive mode. I think this game could have benefitted a lot from just traditional 3 step level-design. Mario's style is essentially, teach, deploy, twist, but in this case I couldn't get a sense of any of those steps as there was no real progression. Had some fun for sure though and I feel that given some more time, this could be a cool Tower climb! Thank you for participating!
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