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A jam submission

WHACK-ITView game page

Submitted by Curdle Games — 1 hour, 50 minutes before the deadline
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WHACK-IT's page

Team Members
CurdleGames - Everything -

Other Assets Used
Brute Force Grass Shader
Unity Explosion FX samples
Everything else made during the jam

Does your game have Sound Effects?


Game has sound effects

Does your game have Music?


Game does not have Music

Does your game have Voice Acting?


Game does not have Voice Acting

Theme Usage
Spare change can be thought of as leftovers. In this case, the leftover moles hurt you.

Additional Notes
Its pretty much just straight ahead whack-a-mole. Have fun~

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Nice work with the game, its super satisfying and ya get more driven as the game goes on. Gets harder, haha. Would be an interesting touchpad/ipad kind of game possibly :) Fun 


I had more tries with this game than I wish to admit.

The gameplay loop is simple, yet very addicting.
I like the zelda-type timeframe feedback when you hit a mole, it feels good.
The one thing I loved the most though was actually post game over.

I think the reason I played for so long was because when I lost I never had to press replay or mentally accept the fact that I lost.
The game just resets values and the action continues - that shit is good.

Although, I never did do better than 110.
I am blaming my CPI.