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This adventure keeps going from Fitzroy Dives Deep and I am loving it as much as this one. Am I wrong or it was easier to advance on the previous one? Great use of color, great melodies and the classic playability I expect on these games. Congrats!
I completely missed your post. Thanks I really appreciate it.
You are probably right that it is a bit harder (I am good at the game so have difficulty being objective about this), this wasn't intentional apart from adding a timer.
Is there anything that specifically makes the game such as the timer, spikes, enemies, etc or is it some combination of everything?
I do plan on updating the game (just like last year) to address the bugs (v1.1) and address the difficulty (without redesigning the levels) and a few features I didn't get to originally (v1.2).
Lovely game and full of details. Very colorful but also counting on a green "shader" for monocolor monitors.Like every year a very good job.
Thanks, colourful is definitely one of my aims for the graphics.
Nice to know someone noticed the green mode, as I have a GT64 I like to be able to support it even if it is true that not many people would actually play in green.
Great job! This looks like fun.