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A jam submission

TOTEMAIView project page

A set of rules about Lovecraftian patron idols
Submitted by Jules Ampere — 3 days, 16 hours before the deadline
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Play supplement

TOTEMAI's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#372.6463.500
Fun Factor#412.2683.000
Overall#412.6463.500
Originality#452.4573.250
Audio#491.1341.500

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Is your game a video game or a physical game?
Physical game

Was your game made solo or in a team?
In a team. I did illustrations, layout and writing. Grimpuppet did editing work

Did you use any third party assets, if yes what assets did you use?
I did not. Everything is original

Did you choose from one (or more) of the optional secondary themes?
Totemic

Does your game contain 18+ content (Nudity, Gore, Language)?
It includes some story prompts regarding bodies that could be triggering for some people.

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Comments

Submitted

Interesting! I think the text could use more whitespace, for example, the space between title and body, and probably bigger text could also help. But overall it looks like a pretty solid rulebook, thank you!

I have a question, probably misunderstood something, there’s a note:

If the TOTEMAI is devoted to some god and connects to an idol, the god will slowly mutate until they are a servant of the idol’s creator

So are the gods and idol creators different beings?

Developer

In my mind, yes they are different beings. Depends on the setting you are playing in. I make a separate division between gods and eldritch creatures. You might call them gods or deities if you want.

I do think of them as primordial gods that came before human entities became deities. Either that, or they are the secret architects of our reality while tradicional gods are aspects of it.

Submitted

I see, thank you! The division between old and new Gods seems a pretty good enrichment of the lore. Even the Gods become mortal

Submitted

The format and style of the rules are super nice. I particularly like the goat-totem (or is it a creator? or a transformed Totemai?)

I'm confused by when I should roll and how many I should roll in order to succeed or fail (gaining a consequence).

In the section "Overwhelming Influence": Does "pass a 3" mean "greater or equal to 3"? If the Idol gains dice, and adds those dice to my roll to deactivate it,  does that mean the more I use its power, the easier it is to avoid the consequences?

An example campaign, or pantheon of gods/creators would be an immense help, but the tables of aspects and consequences make a really solid framework to build my own.

I'll have to adjust my fun factor rating *after* I play with a friend!

Submitted(+1)

on a smaller editor note: Suggestions for idol spawn locations still contains "El interior vacio de un libro", and there is a typo in "Table of physical aspects of the sdols"

Developer

Also, thanks for the notes, I'll make sure to correct that.

Developer (1 edit) (+2)

Thank you for the comment! I'll try answering your questions.

TOTEMAI is intentionally designed with a lot of vagueness in its prompts and tables.

When you deactivate the idol, you roll the number of d6s it added to your roll. Pass a 3 in this case is intended to mean a greater number than 3. When rolling the d6s, every dice should pass a 3 for the user to avoid consequences.

Lastly, you are right. A setting or additional info would help a lot, but at the same time I wanted people to create their own mythos however they wished.

I hope you both enjoy it! Sorry if this comment is a bit rough to read, English is not my first language.