Play combat
Confusing Combatants's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay / Mechanics | #2 | 4.000 | 4.000 |
Interpretation of Theme | #5 | 3.000 | 3.000 |
Cohesion | #5 | 3.500 | 3.500 |
Learning Curve / Clarity of Rules | #5 | 3.500 | 3.500 |
Overall | #5 | 3.200 | 3.200 |
Art (and Sound) | #6 | 2.000 | 2.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
Fun little multiplayer game! It feels a little drawn out if the goal is 100 coins, but the idea of decoys and traps works great! Also, great job at making this without a game engine!
I would definitely suggest making art and sounds your next priority if you continue this project, followed by just adding more power ups/attacks.
Some truly fun, competitive moments occur when playing with a friend. Tie in to the theme was somewhat loose. We played to 100 and it did not seem that the game had a programmed "win condition," however, we were content to keep playing.
The simple graphics read well.
Game Type
Team Members
Jackson Morton, Kadence Semkin
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Comments
My vote for best game at the jam. The play testers did not want to stop playing.