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Castle Swipe's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Learning Curve / Clarity of Rules | #1 | 3.667 | 3.667 |
Gameplay / Mechanics | #3 | 3.000 | 3.000 |
Art (and Sound) | #4 | 3.333 | 3.333 |
Interpretation of Theme | #4 | 3.000 | 3.000 |
Cohesion | #5 | 4.000 | 4.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
The controls feel really great. The whole game has a really impressive level of polish to it, especially the camera movement. However, the level design feels like it could use more work, and the combat / swiping mechanic feel like they could use more fine tuning. It feels like it could be a really great game with a bit more work on the level design and swiping/combat.
Really impressed with the whole package for a weekend's work! Great art and sound, game played fairly smooth and I liked the loot mechanics, however it could be floaty at times making jumps and timing harder than it felt like it should be.
Only issues would be in the combat - can't hit enemies that are too close to you - and I couldn't make it up to the last floor because the jump wasn't high enough, but another judge had no issue, so just a general bug.
I'd definitely recommend continuing work on this as a good portfolio piece, or continue for a small full release.
Very satisfying animations and sound effects - especially the treasure collecting. Having the player input to swipe the coins is a neat mechanic that could be built on. And having the treasure physics-enabled so that they scatter across the floor is also a nice touch. Super smooth camera follow was nice as well.
Game Category
Team Members
Dustin Hengel, Caleb McElmurry, Max Hantke
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