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A jam submission

Coffee of the LightView game page

they love coffee ! please make them coffee !
Submitted by kímberly — 9 hours, 14 minutes before the deadline
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Coffee of the Light's itch.io page

Results

CriteriaRankScore*Raw Score
Art#341.9253.333
Sound#351.7323.000
Special Theme#371.7323.000
Overall#401.5402.667
Use Of Coffee#401.5402.667
Game Design#430.9621.667
Fun#441.1552.000

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Please state any outside assets/resources you used in your submission.
Hi ! I used these external meshes (free to use, found on sketchfab)

Tea Cup by miranda.j.rice
Spiral 2 Plate Game Asset by blenderbrocpt
Shire Window by sox
Aluminium Kettle by downpink97
Victorian Door ( by fangedanteater

I used this shader: Procedural Window Rain Drop Shader by arlez80

and the font is Biscuit & Chocolat by octotype !

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Comments

Submitted(+1)

I really like the art; it has a mysterious and deep style, which I think is my favorite part of the game. If I had enjoyed a bit more of the game, I would have been hooked—I wanted just a little more, haha. Good luck!

P.S. I also had some issues with the controls.

Developer

thank you so much! the controls need to be redone for sure 😅 “Cafe Mode” needs more work as well, I only had time to work in the one ghost hehe. thank you for the review!🖤

Submitted(+1)

Cute game! I didn't realize how the game worked and clicked around but I found out you have to give as much coffee as you can. The movement controls were a bit misaligned, it felt like the button controls got jumbled once I got inside the tower (I got soft locked when I fell off the stairs which was amusing)

I think it ended too quick, I wish there was more content by the end but I can understand why it didn't :)
Good job!

Developer(+1)

thank you so much! I definitely had to cut a lot of things to make the deadline, I used most of the time learning how to code 3D & mouse input haha! 

Submitted(+1)

It's a good attempt! I didn't even realize you were still learning how to code 3D when I played!