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A jam submission

Little Witch HospitalView game page

Submitted by Breno-D — 5 hours, 34 minutes before the deadline
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Little Witch Hospital's itch.io page

Results

CriteriaRankScore*Raw Score
Theme matching#752.8643.077
Gameplay innovation#1291.7191.846
Overall#1321.8261.962
Visuals#1541.4321.538
Fun Factor#1601.2891.385

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members (number, nicks, discord if you want)
Breno

Did your team make the majority of the art and music during the jam?
Art are premade assets searched during the jam

Game engine

Unity

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Comments

Submitted

Awesome job successfully completing your first jam, Breno! You've received a fair amount of constructive criticism, perhaps some even a little harsh considering it's a jam. I will agree with the overall visual theme being rather disjointed and jarring. Don't take this the wrong way, but it very much had a prototype feel to it. Which is fine, especially for a jam. I get the impression you poured most of your energy in the mechanics, so I'll tip my hat to you for having an idea and being able to bring it to life! Keep making games and having fun! :)

Submitted

At the start I thought it is quite impossible to save the soldier in later phases, but once I understood plus and cons of single methods, it was possible.

What I was missing most was more feedback from the game that I can use another herb. Using some sound as an indicator might help a lot. It is also a pity that some sprites are blury. Keyboard controls are little bit clumsy. Sometimes it is better to asign keys that are close together even that action starts with another letter.

What I liked was the concept of three components you need to fullfil. With some additional layer it might be pretty fun.

For me it is a good job that has some things to work on.

Submitted

it was ok

Submitted

The game turned out really cute, but I'm bad at cooking in games (my record: -300)

Submitted

nice pixel arts

Submitted

I think the biggest problem with this one is the lack of instruction.  For the character sprites, if they only blur after loading into the game engine, there may be an option to disable anti-aliasing on the sprites which would maintain their original pixelated look.

I think with a bit more work that this could be a pretty fun little puzzle game mixing the correct combinations together.

Submitted

Majority of the time I was confused to what I had to do in the game. and the sprite quality was a little bad. There was no context to what i had to do I mean it is pretty complex game but at core, the idea of the game is pretty good It just needs more polish.

Submitted

The witch's sprite is of poor quality, as is the poisoned dude :( 

The game is quite complex, although it is quite playable, BUT the poor quality of the sprites and their strong difference, as well as the lack of sounds and poorly designed interface, create a bad impression of the game.