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Phytopoisoneer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #38 | 3.429 | 4.200 |
Overall | #103 | 2.266 | 2.775 |
Theme matching | #105 | 2.368 | 2.900 |
Gameplay innovation | #131 | 1.715 | 2.100 |
Fun Factor | #144 | 1.551 | 1.900 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members (number, nicks, discord if you want)
Licke
Did your team make the majority of the art and music during the jam?
Yes, art is all done by me during the period of the jam. The music track is bought from Joel Steudler, but I did make all sound effects myself.
Game engine
Unity
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Comments
I love the art in this game, sounds were also amazing. I see place to develop this game further after jam ends to add more gameplay! :D
Thanks! I had lots of fun making this game so I'm positive on continuing development in the future :)
WOW. The game looks great. I don't usually download ZIP archives, but it was really worth it here. Unfortunately there's not much in terms of gameplay, but that's not surprising given the visuals and great music. With more time, this would certainly be a blast.
Thank you for the feedback! I totally agree with you that it lacks gameplay wise, I might've been a bit too focused on modeling, texturing and level design that I didn't realize how fast the time went by ^^'
The visual is pretty strong, and the controls are well done, thanks for playing!!
Thank you
The game has incredibly beautiful graphics, I really liked the potion-making system, I felt like an alchemist hahaha.
Thanks!
the visuals was op and the game was good but my pc dodn't hundle it well it was too laggy for me
Thank you and sorry that the game didn't run smooth on your system. I'll make the graphics settings slider have more impact in future updates, so that is also changes texture size and lighting quality etc. (currently it only affects the fog quality).
I just realised I wrote dodn't instead of didn't
Bruh
GG bro good luck
Sorry, I wanted to show your game some love but I won't download and run random executables. Consider making your games playable in the browser to reach a wider audience!
Your concerns are valid. Initially I made a browser build but the files became too big and itch said it was over the limits (200mb max per file but the biggest was 750mb). I can strongly recommend setting up a Virtual Machine for safely testing if you decide to still give executables a try, then you don't need to worry about bricking your system.
I will give uploading it as a web build another try, but I already tried drastically reducing texture size for the web build (full game was ~80mb afterwards) but despite no error from itch, it didn't properly load :/ I'll let you know if I manage to get it working.
I tested it out but I sadly can't make it possible to be played in the browser. Even the build with reduced texture resolution to fit in itch.io 's limitations was so extremely heavy on the system while being played in the browser that after loading it only played sound but the rendering work at all - the browser issued a message of the website not responding anymore. And this was tested on high-end hardware.
Itch.io itself says on the topic of uploading HTML5 games:
"If your game does not meet the requirements please consider distributing your game as downloadable instead. Very large HTML5 games tend to be a poorer experience compared to the equivalent downloadable in respect to loading time and performance."
Thus I'm sorry to have to inform you that there won't be a browser playable version of my game since it is simply not suited to be a web game.
what a beautiful game!
Thanks!
very well graphically processed
https://itch.io/jam/coco-code-gamejam-1/rate/3305818
Thank you :)