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A jam submission

Air-TecView project page

Submitted by lukestander404 — 2 hours, 12 minutes before the deadline
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Air-Tec's itch.io page

Results

CriteriaRankScore*Raw Score
Promising Idea - How interesting is the concept? Would you want to play it?#533.3543.750
Reasonable Scope - How reasonable is the scope for the timeline of the jam?#533.1303.500
Use of Themes - how effectively or uniquely does it engage in the jam's themes?#582.9073.250
Aesthetic / Art / Sound - How cohesive is the aesthetic? Is there a clear theme?#592.6833.000
Well Planned Production - Is there a clear production plan?#601.5651.750
Overall#602.7283.050

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your concept engage in the jam's themes?
This concept is all about the dangers of air pollution. Not only is the main gameplay based around using wind power to progress, but the "enemy" you are facing is toxic air pollution.

Use of Theme / Inspiration
I wanted to change the view on air pollution because even though it's a big issue, I feel like people accept it as a tradeoff for progress and building bigger and better things. I want to make the point that progress does not have to come with the cost of terrible air quality. Furthermore, I want to show how bad breathing in air pollution is for you.

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Comments

I really enjoy this idea. I have a very clear picture in my head of what the game will turn out to be. I'd platform in a gritty world that looks like an old Valve game.

What I hope to see from this game are some polished movement options. This would be a great game designed like a movement shooter but without the guns. Maybe give the player something to hold like a crowbar which they can swing for fun. Or just go full Mirror's Edge with running hands visible.  Find ways to attach the player to this environment.

Submitted

This ideation document provides an succinct overview of the idea behind this game. Readers can intuit that this game is a platformer, and the hand-drawn levels are helpful in envisioning the game's direction. This idea is unique, and is an interesting take on this year's theme. 

One note is that this document does not provide a clear plan for production, and how the developer will work to accomplish all of the tasks involved. I would encourage the developer to remain mindful of scope throughout the process, to make sure that the game can be completed in a timely manner.

Wishing you the best as we move forward!