The game has a nice, toony aesthetic, and a cheerful (but a bit repetitive) tune playing on top. The fact that you can move around the map a bit gives the game some dynamism as you play. The day and night cycle is a nice touch as well, but it might needs some tweaking.
However, the camera movement is very stiff, plus it tends to get stuck on the edges, making it clunky. The 3D interface is a good idea, but could've been implemented a little bit better - i.e. instead of having static bars and cost texts, have them on a 2D plane that constantly faces the camera. That would improve their readability, while keeping them in the 3D world.
Continuing on the interface, there are some issues with the upgrade menu. The upgrade click areas are bugged - they do work, but the player might need to go some pixel hunting around the upgrade that he/she intend to buy. The endgame objective (button) is also broken - you need to click the lower left portion on the screen to get it once you got 100K gold or more.
Lastly, the 3D landscape: as I said it is a good addition, but one can feel its artificiality, especially from some camera angles near the edges. One simple option is to just extend the landscape a bit, OR go to the other route, and add in the sides - as if the landscape appears like a cut-away sandbox/ant-farm.
Comments
Hey man! Glad you could make it in time!
So here is my feedback:
The game has a nice, toony aesthetic, and a cheerful (but a bit repetitive) tune playing on top. The fact that you can move around the map a bit gives the game some dynamism as you play. The day and night cycle is a nice touch as well, but it might needs some tweaking.
However, the camera movement is very stiff, plus it tends to get stuck on the edges, making it clunky. The 3D interface is a good idea, but could've been implemented a little bit better - i.e. instead of having static bars and cost texts, have them on a 2D plane that constantly faces the camera. That would improve their readability, while keeping them in the 3D world.
Continuing on the interface, there are some issues with the upgrade menu. The upgrade click areas are bugged - they do work, but the player might need to go some pixel hunting around the upgrade that he/she intend to buy. The endgame objective (button) is also broken - you need to click the lower left portion on the screen to get it once you got 100K gold or more.
Lastly, the 3D landscape: as I said it is a good addition, but one can feel its artificiality, especially from some camera angles near the edges. One simple option is to just extend the landscape a bit, OR go to the other route, and add in the sides - as if the landscape appears like a cut-away sandbox/ant-farm.
Anyways, congrats on your submission!