Thank you for the feedback, it helps a great deal. I know I have work to do, so I won't submit anything further until it is properly ready. Thank you for taking the time to play.
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Samurai Princess Rescue!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #2 | 1.500 | 1.500 |
Story | #3 | 1.500 | 1.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- The game has a lot of great assets. What I noticed is that there is a enemy is that is lion is named crow. I feel that should be used as boss. I assume the dev didn't test this. I found a magic circle in one dungeon and was able to walk under it. Some of the other map parts are walkable when they shouldn't be. I don't want the dev to give up. My suggestion is to test the game first and let others test it too before posting.
- The story is not connected to the gameplay. It is a save the princess story with a game about exploring small generic mazes to get prizes at the end of quests. Graphics used do not blend with each other. The opening of the game already shows the immediate clashing of graphic usage. Keep the graphics consistent. There are too many plugins and outside assets and they are not used to form a coherent story or game. The graphics are not used properly. Too much cut-and-paste map design. I did like getting stats quickly via spending for stat upgrades- I unfortunately got too powerful too quickly. It feels good to find an exploit, but you should do so in a way that keeps the the game challenging. The game's great strength is listening to insightful text from the monks as you play the game. If you can merge more of of this insightful phrases into the gameplay somehow, you could be on to something.
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