Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

S.O.U.P. DispatchView game page

S.O.U.P. Dispatch: A game about the more technical side of hero work.
Submitted by JibbaJubGames — 3 hours, 42 minutes before the deadline
Add to collection

Play game

S.O.U.P. Dispatch's itch.io page

Results

CriteriaRankScore*Raw Score
Followed the Game Jam Theme#23.3814.000
Game is playable with challenges, rules and a goal#52.8743.400
Game is polished and has good aesthetics#61.8592.200

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

I had much fun with the different stories hahaha

Developer(+1)

I’m glad! I was trying out yours and I thought it was a really clever use of mechanics! A group I’m in want to do something similar in terms of a button changing the games visuals so it made me get to wondering about implementation! Was it a “set active” on input sorta deal?

Submitted

Awesome! Actually, it is an interface implemented for tiles, the player, and hazards. It sets the color alpha to 0, that way the colliders keep interacting even though you don't see the object.
It has two methods, one is the one being called when the player presses the button. This activates the "superpower" and then, with an invoke to delay it, calls the deactivation method of it