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A jam submission

Jennifer Mallick (Huck)View project page

SFAS22
Submitted by Melissa Widgery (@MelissaWidgery) — 1 day, 3 hours before the deadline
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Jennifer Mallick (Huck)'s itch.io page

Results

CriteriaRankScore*Raw Score
Project Documentation#54.5004.500
Technical / Workflow#143.5003.500
Research + Development#174.0004.000
Overall#213.5003.500
Final Presentation#323.0003.000
Creative Development#412.5002.500

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Very solid product! The documentation was very good and the reasoning and workflow are great. My points of improvement suggestions would be to work a bit more on the face sculpt especially on a very "likeness" oriented project/piece. The face can feel a little bit flat and generic. The eyes in particular could use some further work, since the actress has quite the asymmetric look paired with a few features. There could be a bit more work on the texturing of the face and the pants to really make them feel more natural. The anatomy is good but not excellent; the most apparent feature that feels off are the calves/knee areas. It gives the sensation that the tibia is a bit too curved back and therefore giving it a bit of a dog leg feel. The presentation is quite good however if you want to improve it you could work a bit more with the lighting on the final renders so there isn't such a sharp light/shadow but that's a minor thing; perhaps that's what you wanted to achieve. Other than that, it's a pretty solid piece, I must commend the use of Gen-X for the hair and the use of Marvellous Designer for the cloth simulation. Visually the look of the boot's textures and hair are quite appealing. You have quite the complete workflow that is rather extensive. Keep up the good work and you will no doubt improve!

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