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A jam submission

Toss'Em PossumView game page

Chao Jam's #1 Bird Murder Simulator
Submitted by SilviaFoxtris — 2 days, 7 hours before the deadline
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Play possum

Toss'Em Possum's itch.io page

Results

CriteriaRankScore*Raw Score
Best Audio/Visual presentation#14.4444.444
Best Gameplay#14.3334.333
Most Creative game#23.6673.667

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Gameplay wise, it reminds of a mix between bubble bobble and Wario land 4. This is high praise and meshes together surprisingly well! Not only does this game make you want to gain a high score it makes you want to build (and keep) the multiplier as high as possible. I spent hours addictively hunting for as many instruments and gems as I could get my mitts on in order to build a high score multiplier. There was an amazing rush from reaching the cauldron with a high multiplier and number of instruments on hand with seconds to spare. The tense sound and music design only exasperated this tension to great effect. Now there are a few issues with the game, however. It is way too hard. You have to reach a target score so high to clear the stage that one wrong move destroys your chance to build up the score needed. This is because taking one hit destroys your multiplier. The stage also has a number of blind spots where you are likely to trip up on at first. Jumping and double jumping can also be a little problematic due to there being little to no coyote time and falling does not allow you to use a double jump. The game could also do with a way to cancel out of the pounce and wall climb move. Overall, this Game is super well made for a month-long game jam and shows bundles of future potential. The character has so much personality thanks to some amazing sprite animation and intro cutscene. That intro cutscene really makes me want to jump in on her wicked scheme and the music for it fits perfectly to set the tone of the crazy plot. Enemies are really creatively designed with simple but effective attack patterns and again beautiful sprites. I hope to see more in the future! - Flapperultra
  • There's an area top-left of the level where there are song birds who attack with notes. Throughout all my attempts, dealing with them almost seemed like luck if I was gonna do it unscathed or not. I think it's both that I couldn't particularly tell when notes would be flying off and where they are, it's very easy to get hit with seemingly no way to dodge the notes in that part of the level. I haven't myself actually managed to clear the stage, though I didn't feel it's because of the game's difficulty moreso it's my incapability to not screw up. Either that or the requirements to clear a level is unreasonably high, I can't speak on that. However, though not necessary, I would like to see customisable controls implemented. I've never been one to be able to adjust to using the arrow keys, instead always prompting to prefer WASD even in games not using a mouse. Despite that, I have had several sessions that I've enjoyed thoroughly.

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Comments

(+3)

very cool

Host(+3)

Gameplay wise, it reminds of a mix between bubble bobble and Wario land 4. This is high praise and meshes together surprisingly well! Not only does this game make you want to gain a high score it makes you want to build (and keep) the multiplier as high as possible. I spent hours addictively hunting for as many instruments and gems as I could get my mitts on in order to build a high score multiplier. There was an amazing rush from reaching the cauldron with a high multiplier and number of instruments on hand with seconds to spare. The tense sound and music design only exasperated this tension to great effect. 

Now there are a few issues with the game, however. It is way too hard. You have to reach a target score so high to clear the stage that one wrong move destroys your chance to build up the score needed. This is because taking one hit destroys your multiplier. The stage also has a number of blind spots where you are likely to trip up on at first. Jumping and double jumping can also be a little problematic due to there being little to no coyote time and falling does not allow you to use a double jump. The game could also do with a way to cancel out of the pounce and wall climb move.

Overall, this Game is super well made for a month-long game jam and shows bundles of future potential. The character has so much personality thanks to some amazing sprite animation and intro cutscene. That intro cutscene really makes me want to jump in on her wicked scheme and the music for it fits perfectly to set the tone of the crazy plot. Enemies are really creatively designed with simple but effective attack patterns and again beautiful sprites. 

I hope to see more in the future!

- Flapperultra

Submitted(+2)

Cute.

Jam Host(+2)

This game makes you feel like the exaggerated swagger of an opossum.

Submitted(+1)

pretty awesome! the moveset is quite refined, i like the story and the ost bangs

Developer(+1)

I'm so glad you like it!

I'll be sure to let Roxy know that you like the music