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A jam submission

FeliborosView game page

The cat stacking puzzle fighter
Submitted by SilviaFoxtris (@SilviaFoxtris) — 1 day, 2 hours before the deadline
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Feliboros's itch.io page

Results

CriteriaRankScore*Raw Score
Aesthetic#14.8184.818
Gameplay#13.9093.909
Creativity#23.7273.727
Overall#23.8643.864
Theme#43.0003.000

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • You take the Pac eating ghost gameplay of Pac-Attack, replace that with heads and tails, mesh it with Puyo-Puyo and you get this masterpiece. I love love the core gameplay so much, easily the most replayable entry in this jam. I do have two major qualms, however. 1. It seem the blocks (furballs?) responds to input only after they show up on the screen. This is easy enough to remember and work around however it would be a much smoother experience if after I've placed down my block (furball?), the next one is already primed to listen to the inputs I'm already pressing. 2. Heads connected together looks identical to tails apart from the ends. I'll be blunt, I don't like this. The player could easily mistake what is actually a head for a tail, try to clear it by adding another and costing them a valuable move. This is even worse when the heads clump as a 2x2, where there is no head to spot to differentiate a head clump from a tail clump. While major, they aren't dealbreakers. And to spin something positive, if there was a music rating, this deserves highest marks on that. No doubt. Other than that, I can't give perfect marks on aesthetics. Some elements seem pixelated just for the sake of pixelation, and Ase seems to be drawn with thinner outlines than the rest of the cast? It's slightly distracting. Nitpicking of course, but best to get everything out.
  • At it’s heart Feliboros is a competitive puzzle game in the same vain as panel de pon and puyo puyo; in which the quality of the gameplay is largely dictated by the pace of the game and how it rewards player skill. In my opinion, Feliboros does this extremely well through a satisfying combo system where creating and clearing large Feli chains often rewards further combinations. I enjoyed the reward and spectacle of creating crazy snake like Feli and watching almost the entire screen clear with one well placed Feli head. I also commend the story mode included in Feliboros. The story invokes the same energy of recent puyo titles I have enjoyed alongside a mostly well-paced difficulty curve. I say mostly as the Final boss was incredibly hard compared to the opponent before and moved at such speeds that first victory felt like luck and it took me another attempt before I felt like my victory was due to my own skill. In addition to the story mode there is a multitude of multiplayer modes which admittedly I have not really played around with, but the ambition to include such modes and rulesets (which are also featured in the story mode) is executed well and is truly commendable. The visual and audio presentation of Feliboros is absolutely fantastic. Large charming character portraits in colourful environments really makes the story mode feel special and more than a mere puzzle game. Alongside that the Feli themselves are extremely well sprited and I love how each colour has it’s own personality. Alongside that the pitch scaling meows as they eat themselves is very satisfying when clearing a Feli. I only have a single slight nit-pick about the aesthetic and that is that the text is slightly blurry (at least on my machine) but that did not take away from my enjoyment of the game. The one category that this game will lose points from me however is on it’s theming. The link between the story mode hole and the gameplay is pretty tenuous. However, despite that you have produced game with a level of polish and amount of gameplay content that is absolutely stunning; all within a month! I do not hesitate to say that this jam entry feels like a demo for full commercial release and a huge congratulations for that.

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Comments

Submitted(+1)

This game is so well made, it's like puyopuyo with a tiny twist. I love the character design and the levels were all so fun to play through. Not to mention the very funny ending, a very fitting conclusion to your quest for the planet's core.

Just one thing. I was first a little confused on how did this game go with the jam's theme at first glance, since this is the only game which its whole premise and gameplay didn't fully revolve around the jam theme, as that was only used for the story. But god damn could I even care less. Very great game

Developer

I had the idea in my head for a while, but what made me go with it was the idea of "digging", a term for Puyo where your board is covered in garbage and you have to get to your chain to pop it. I also had a mode planned where you would have to race the other player to dig to the bottom of your board, but I never got to implement it

I understood that the connection was loose so I designed the story around the jam theme.

(+1)

Very fun game, very similar to PuyoPuyo except with Cats heads and tails, game was pretty fair until the final boss where I died several times and almost felt like playing MK Deception's Puzzle Kombat on Max. I did find the rest of the game very easy though. Other than that very solid.

Submitted(+1)

Puyo Puyo but with feline cannibalism

While I'm not great at these games, it's pretty fun. I liked the cameos.

However, when same-color pieces start to assemble into bigchunks, it's hard to figure out which block is a head or a tail. Also Icarus can destroy me in 10 seconds, I can't defeat 'em!


Really neat game! I hope more maps and characters can be added if the game gets updates.

Submitted(+1)

i love how the cat ate itself