Holy smokes! This looks sweet. Joel usually has a neat experiment hidden in his games; here it's his sci-fi/alt-future constraint on colors. Gives it a style. Takes me back to a simpler time... soundtrack is a perfect match. All I need is an Atari joystick.
Steering is a challenge--though that's where the game of this lies. The front wheel seems to turn more than on most motor bikes; maybe that's what feels awkward at first. With a little practice I learned to tap the left and right arrows rather than mash them down on turns. Also helps to drastically ease up on the gas for those hairpin turns. Always appreciate a game that lets me drive the wrong way on a track with out forcing me to reset--arrows on the track are a nice standard touch to keep me from getting confused about which way to go if I get too jiggy with a wall.
Screen shakes effectively when you hit the sides of the track. I could have used more feedback on my acceleration and deceleration, given how essential getting this right is to mastering the game: maybe kicking up road grit, or doing a wheelie, or a shriller engine whine, and on the slow down pitching forward on to the front wheel, the grind of brakes, skid marks. But would the skids be pink or blue?
Pretty bad, sometimes you can"t jump over a plateforme without shoot (1pixel too high), the line behind is very very fast and hollow too. Hollow have a LOT of HP then you can only speedrun, especialy if you are followed by hollow...
Then kill something is a waste of time and scoring is a joke....
Also, the begining isn't a safe place and if you have a bad rng, you can"t regenerate a level (need a key for that!).
Good: nice graphismes and colors, music is repetitive but fine...