Long Exposure is a setting guide and bestiary expansion for Shudderspeed (or any other game that needs ghosts.)
The PDF is 4 pages, but half are presented as spreads, so about 6 pages of material total.
The layout feels extremely back-of-the-Fatal-Frame-box, and the art uses filters to get a variety of neat and thematic visual effects. There's film-grainy woods, old-timey sepia cameras, a castle with ominous red interior lighting---it looks great.
Contents-wise, there are five exploreable locations in Long Exposure, each with three ghosts, a descriptive text box, and a way to finally exorcise the area.
Mechanically, the new ghosts all have trigger conditions. "This ghost appears on staircases," "this ghost appears when a player is alone," etc, and this allows the ghosts to contour to whatever story the group tells. The scenarios in this supplement don't include maps, and they don't have to. The ghosts are adaptive.
From a writing perspective, this is a treasure trove. The ghosts all wear very specific markers from their death in their lingering forms, and they range from comprehensible but eerie to oh god oh god oh god run. The Boxed, The Teeth, and The Photographer are absolute standouts, but they're all good.
Overall, this is a great packet of ghost-related content. If you're planning to run Shudderspeed, or if you want to put some stats to an eerie location, pick this up.
Minor Issues:
-The Silhouettes "These ghosts appear windowless hallways and corridors" is missing an 'in'
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