Like the mechanics, odd that the bullets dont collide with walls. Good art direction and judging from the phone call line, a lot of lore to be discovered should the game be further developped.
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VileBastards's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #4 | 3.500 | 3.500 |
Artistic | #4 | 4.000 | 4.000 |
Overall | #6 | 3.100 | 3.100 |
Gameplay | #6 | 2.750 | 2.750 |
Technical | #8 | 2.750 | 2.750 |
Theme | #11 | 2.500 | 2.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- THe idea is interesting and the artsyle is pretty, but I felt lost and the gameplay was weird. Bullets went through walls and the overall story was just not there. It felt almost done, but so much was missing.
- Overall it was a fun game, found a few glitches, the most notable one was bullets going through the walls. I would recommend making the difficulty larger and bringing some story or more info about whats going on. Keep the good work going!
- Pretty good effort! I like the art style, and I do enjoy this type of gameplay. Could use some polishing, as the bullets can go through walls which kind of gets rid of a lot of the difficulty of the game. The basement portion was a bit confusing for how to proceed further. Unfortunately, as a Hotline Miami clone, it doesn't really fit in with the theme at all so I can't give points in that category. Otherwise, good game!
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