Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

WATERView game page

Submitted by Sarathlal kv — 1 day, 3 hours before the deadline
Add to collection

Play game

WATER's itch.io page

This game contains
2,4

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted (1 edit) (+1)

The gameplay and functionality are implemented very well, but there are some issues with character control. When moving objects, the speed should change instead of directly applying force to the object. The physical material of the objects should also be appropriately adjusted to prevent them from bouncing erratically on the ground.Fixing these things can make the game better.

Developer(+1)

Thanks for the feedback. 

I should go with a standard character control after all 😅. Initially, I thought about making the controls more challenging by increasing the difficulty based on tapping the arrow to create acceleration. 

Maybe I'll try that next time! 👍"

Submitted(+1)

Good game, The player movement controller can be done better.

Developer(+1)

Thanks for trying my game i will do it better next time

Submitted(+1)

Great job, really well planned concept, loved the atmosphere the simple concept turned into a puzzle platformer. Game could be optimized better in the future as too much particle/physics is causing character to be unresponsive.
Overall great execution of theme.

Submitted(+1)

Very Good game!

-Level design and game design is very good. I like that you use fire, stone, water and size to complete the levels.

Levels are difficult but i enjoy them.

- The gameplay is good. But i feel the movement control should be with hold arrow buttons. Other that that everything is great.

- Art style and particle system well done!

-SFX and Sound implementation Okay Report !

Developer(+1)

Thank you for playing the game and providing feedback. I intentionally designed the movement mechanics to be challenging because I wanted to avoid making it feel like a typical side-scrolling platformer. Since the main character is made of water, I felt the controls should reflect that and be more complex than usual. That's why I chose this approach for the controls :) .