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Fanthom Litch's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Relevance to Theme | #16 | 1.500 | 1.500 |
Innovation | #21 | 1.250 | 1.250 |
Overall Experience | #22 | 1.500 | 1.500 |
Overall | #24 | 1.300 | 1.300 |
Aesthetics | #24 | 1.250 | 1.250 |
Gameplay | #25 | 1.000 | 1.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Fanthom Litch has an interesting premise with an eerie setting. The game world is a bit large that you could easily get lost in it; making it smaller and with things to do would have been nice. The torch feels a bit overpowering as it can be repeatedly used at the ghost, who disappeared after the first few attempts to catch me (which also did not have any consequence).
- I kept roaming around in the empty house and not much happened. Some random ghosts started walking towards me and then randomly disappeared. Not sure what experience the devs wanted to build, I couldnt play any.
- The level design can use a lot of work. In terms of gameplay too either it is too easy or inconsequential or not at all challenging. Hitting the ghost with the torch a few times into the wall made it just vanish and left me roaming a vast level which looks the same where ever you go with unnecessarily large repeated tiled areas. No clear short term goals or understanding of the layout makes it very unappealing to continue finding anything.
#byog Discord Channel Username
Dank Heehaw (Waheed Khan)#0946
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