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HellStar's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #73 | 3.043 | 3.600 |
Gameplay | #89 | 2.874 | 3.400 |
Technical | #90 | 2.874 | 3.400 |
Visuals | #91 | 3.212 | 3.800 |
Overall | #95 | 2.941 | 3.480 |
Creativity | #131 | 2.704 | 3.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Rule
Rule A
Only used the colors black (#000000) and white (#FFFFFF)
Theme
Yes
This game follows the theme "You only realize the value of something when it's gone."
Original Art
Yes
Created own art
Original Audio
Yes
Created own audio
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Comments
I like this! A very nice looking adventure game.
Also, Godot squad!
That was great! I'd play the full game when it comes out, definitely. The game window was really tiny by default, so I had to scale it up a bit or maximize it. Sometimes I couldn't tell where I could go because the space between obstacles was so small it didn't look like I could fit through. It was a little awkward with the various types of attacks, nova seemed to be good for when you're swarmed which was good, but between the fireball and the knife, I just used the knife 90% of the time because it did way more damage and I didn't bleed mana using it. There were two or three places I could leave the screen in the upper right corner where I shouldn't have been able to and the camera didn't pan with me. Also I cheesed the snake boss by standing directly to the right of his head and stabbed the hell(star) out of him and he couldn't attack me back. The minotaurs/big axe guys felt a little bullet spongy and took really long to kill. Overall, pretty sweet, I liked the art and music a lot.