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10 Second Assassin's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
THEME | #231 | 2.324 | 4.500 |
OVERALL | #305 | 1.549 | 3.000 |
EASY TO GET INTO | #306 | 1.807 | 3.500 |
VISUALS | #315 | 1.549 | 3.000 |
CREATIVE | #325 | 1.291 | 2.500 |
AUDIO | #327 | 1.033 | 2.000 |
FUN | #350 | 0.775 | 1.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Do you have any bullet or projectile in your game?
You added some projectile or bullet in your game
How does your game implement the theme? (If your game doesn't use the theme ignore this field)
Every 10 second you switch to a different boss until you defeat all the bosses. You travel through time to defeat the bosses and your health and the bosses health remain the same in each different time period.
What was the size of your team?
1
Please credit the resources that you used during the jam (if you used any)
8-Bit Style Sound Effects by cabled_mess on the unity asset store
2D Pixel Spaceships by EVPO games on the unity asset store
Dynamic Space Background Lite by DinV Studio on the unity asset store
Credit all team-members that worked on this project (you can link itch.io/twitter/youtube/twitch)
https://animalfat.itch.io/
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Comments
This is a really creative concept! I think this is a great use of the theme, but the gameplay definitely could be improved. It was a lot of fun at first, but once I realized all the bosses always shot in the same directions and I could just stay still and never get hit, well then of course all the challenge is gone and it's not as fun. But overall, pretty good job!