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A jam submission

Plushie DefenseView game page

Submitted by K4ution — 54 minutes, 24 seconds before the deadline
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Plushie Defense's itch.io page

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I confirm that this game jam entry can be used promotionally by Budding Game Dev to showcase our team's efforts and Budding Game Dev events.

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Comments

Submitted

Oh I didn't think I'd stick it out to understand where to place turrets etc, but it kept me interested and I really wanted to figure things out haha, so finally I got it. Very good job, especially since you were a one person team, right? And I absolutely love the music ^^

Submitted

I had a similar experience to all the previous commenters. I also wish the background art /concept was a bit more thought out than just a big square of green grass on a big blue void, but I know since it seems you were a one person team that things like that often are low priority in a quick jam like this so I understand not having that as fleshed out as the gameplay (and as an artist myself I'm totally biased! :P). It was really fun to try several times once you figured out what the benefits and strategies were for each item. I did have a weird glitch also where the screen didn't fit within my window, no matter how many settings I changed, so it meant I never knew how much money I had or anything so just had to blindly click items to see if I could afford them. Not sure if that was a problem on my end or yours! 

Developer

Thanks for the feedback, yeah I had some trees rocks and buildings already prepared but I didn't had the time to decorate the scene. Most of my time was spent on the code, which was more complex than I initially thought (I never used line renderers or interfaces before).

It's the first time someone has mentioned an issue about not being able to see the money, are you using some special resolution? On which browser are you playing?

Submitted

I have a similar experience than Ozymiandias, until I understood the best places and order to build. I was also about to give you the bullets velocity feedback, as Hardik Prajapati commented. Oh, and I tried the slow but strong turret once, and never built it again, didn't seem worth.
Nontherless, was a good tower defense, I really like the ideas you talked about at Discord, that would make it more different of others games on the genre.
Great work, keep going!

Submitted

This game frustrated me at first but I stuck with it and ended up really liking it. I love the concept and the design. How the different turrets had different attacks, thinking about where to place them, and working with the timer. This is a good game. Well done. 

Submitted

I enjoyed playing the game. While simple everything worked well. I would have liked to be able to choose when to start a wave instead of rushing to build but otherwise great job!

Developer

I was literally building a new build with extra time for the first wave when the time finished :') Sorry about that

Submitted

Nice concept! The multiple paths actually make the decision of where to put the towers more interesting. 

My one feedback would be, to make the cannon ball's velocity higher. The enemies are walking as fast as the cannon shot. 

Submitted

Despite looking rather simple, the game surprisingly gives me a rather complete tower defense experience with the amount of waves and strategy to deploy. But the turrets definitely need better targeting as it is often that two turrets try to shoot the same target hence wasting a shot or a turret somehow straight up missed an enemy.  Tho I still very much enjoy playing the game, as the other tower defense mechanics are well implemented enough like the wave pathing and variety of turrets, good job!

Submitted

The theme was nice. I felt like the way turrets pick up targets lead them to almost always fire at the same target, thereby wasting time.