You submitted... Well done! I know there were some struggles this jam.
A pop-up of some story at the start and when progressing through the puzzles could add some nice narrative to the game, and allow you to sell the theme more.
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Yes I confirm
You submitted... Well done! I know there were some struggles this jam.
A pop-up of some story at the start and when progressing through the puzzles could add some nice narrative to the game, and allow you to sell the theme more.
I liked the way the levels were puzzle like, and the player had to figure out how to solve them. The only issue for me was the camera angle made it very difficult to see around the level and the character physics could use some further refinement. Also some information wasn't really communicated to the player, like how level 2 (?) has lasers and that can be blocked by other objects. I had assumed that they were barriers, not things I could interact with.
It was hard to see the text instructions at first, but easier once I used full-screen mode. I would suggest using a pop-up/ HUD system for text rather than placing it in the environment. I got stuck in an endless fall off of the platform with a timer. Free temp assets could have been used to show off your mechanics and match your tutorial instructions.
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