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This was the first large project I tried to work on - a shmup with procedurally generated enemy spawns. It was far to ambitious to work on by myself, and I ended up halting work on it to focus on smaller projects.
When I left it, I had a rather robust enemy editor and a bunch of enemies created with it, random spawns, a basic loot and equipment system, and a somewhat functional boss.
I wrote a blog on why I cancelled it here: http://projectx593.com/blog/2015/11/07/why-im-giving-up-on-my-first-game/
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