A browser game made in HTML5.
It's a great prototype but I feel like something's missing.
There's too much text and too little interaction. The puzzle and the text have only one or two words in common - a rather faint connection.
I see a couple of ways this gameplay gimmick could lead to, in order or complexity:
- Dragging a text style or punctuation around (even a comma can be very important)
- Transforming words in your inventory
- Dragging an active sentence
- Combining and splitting words in your inventory
- Something trickier than dragging - shooting words at the text?
- Ability to clone any noun (adjective?) from the text and insert it anywhere (with funny results), the game would check if the words important to the plot change their meaning significantly