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Pausing Object With Time.Timescale excepting line renderer?

A topic by kevinkestein created Sep 30, 2018 Views: 228
Viewing posts 1 to 1

Want to pause every other game objects (or low speed) when i start drawing line with line renderer.But when i use time.timescale=0; everything stops.Tried using abstract class to imitade void update function for line renderer but it doesnt work.Also looked time.timeunscaledtime but i cant use that option with line renderer.Is there any solutions for this issue? 

Thank you