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A jam submission

Shadow DefenseView game page

Submitted by iaminteresting — 19 hours, 42 minutes before the deadline
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Shadow Defense's itch.io page

Results

CriteriaRankScore*Raw Score
Game Design#353.0863.333
Fun#352.9323.167
Graphics#1032.3152.500
Overall#1102.1352.306
Audio#1181.3891.500
Innovation#1291.5431.667
Theme#1471.5431.667

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

I really enjoyed this game! Not only does the main sprite look like omochao, but the visual theme was cohesive and cute. I enjoyed the tower-defense nature of the game and instantly got hooked trying to figure out the best way to protect my base. Really good work!

Here is some feedback after playing:

  1. When placing lasers or blasters, having an outline of the attack radius helps to know how far apart you can spread them
  2. there were moments where my laser or the placed lasers and blasters didn't seem to work. I am not sure if they were just blocked or if there is a cooldown. Any kind of in-game-feedback to tell the user why would go a long way.
  3. Health bars! Having visible health really helps the real-time aspect of it. Little bars above your shed, lasers, blasters, and enemies would really have helped me survive some of the nights.


Great work!

Developer

Thanks a lot for the feedback, glad you enjoyed your time with the game! All of the points are valid and I agree that lots of things aren't really explained in the best way possible. Visible health bars and attack range would be a good addition, and the problems with the turrets are possibly caused by the blaster's extremely long cool down between shots. If an update is rolled out, these features will all be on the list. Many thanks :)