Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Hillbilly JumpView game page

Billy keeps forgeting stuff and has to go back, help him traverse through dangerous areas and collect power ups.
Submitted by dantefiore17@gmail.com — 5 hours, 43 minutes before the deadline
Add to collection

Play game

Hillbilly Jump's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#4922.3733.250
Theme#6021.8262.500
Game Design#6321.8262.500
Fun#6321.8262.500
Overall#6341.8112.479
Innovation#6541.6432.250
Audio#6661.3691.875

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
When the player finishes the level, the level then flips and the player has to go back.

Did you write all the code and made all the assets from scratch?
I wrote all the code myself, some assets (the background and terrain tiles) were made by someone else and credited.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Need some more game design, cause i can jump on some of the platforms, and camera is to close , i cant see what is beneath sometimes and is a question mark for us. Like is something dangerous there? Movement felt ok for me. 

Submitted

The controls are a little bit too hard to get used to, but overall the game is cool.

Submitted

nice 

check mine

Submitted

I like the flipping of the level when you get the powerup, and how the character evolves. I found the controls a little bit tricky to get used to, but I soon got used to it. The variety of abilities is thoroughly used through the levels, so it was nice to see the different obstacles popping up level after level. 

I found that hammering a wall can softlock at times. 

Overall very cool concept! Good job!

Submitted

Pretty cool concept. I like the idea and the variety of abilities. Some feedback is that it would have been nice to be able to move with WASD and also the parallax is in my opinion a bit too fast. Other than that good work :)