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Spark's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #409 | 3.164 | 4.143 |
Innovation | #542 | 2.619 | 3.429 |
Game Design | #666 | 2.400 | 3.143 |
Theme | #698 | 2.400 | 3.143 |
Overall | #702 | 2.328 | 3.048 |
Fun | #806 | 1.964 | 2.571 |
Audio | #957 | 1.418 | 1.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
Traverse the abysmal darkness with a gear that will never leave your side. You're not alone in the darkness. There's something sucking the life force from Thomas.
Did you write all the code and made all the assets from scratch?
Yes
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Comments
I think it have a good mechanic and it's very playable!
But lack tutorial like I don't know why I could only jump once in each level :')
I'll definitely look into that. The jumping glitch was not intentional, so I'll take a second look at the code to make sure everything is running fine. Aside from all that, thanks for playing Spark!
Can you put this game into an HTML browser? It says I'm "encountering a serious problem and needs to close" when opening on windows, and I can't open the linux file, since I'm on chromebook.
I apologise, but at the moment, that simply isn't possible. I can't change my submission at this point or put in any links. Thank you for taking a look at my game though. In the future, I'll make sure to put one together.
This game has a beautiful aesthetic and it is cool that it has randomly generated levels. I do have a few suggestions:
There also seemed to be something off with the ground detection. I often found I couldn't jump, even though I pressed the right button. Walking for a bit usually solved it.
In conclusion, great work on the appearence, random generation and platform movement style, but consider my suggestions for any future updates! :)
Thanks for such a detailed response! I will definitely take into consideration the suggestions you mentioned. I myself began noticing the flaw in game design where in sometimes you couldn't see spikes and would die instantly. I'm considering adding a bit of a red glow to them that becomes stronger when you become closer so that perhaps you have time to react. A new death system would most likely be of benefit as well. As for the darkness, it's a feature I've been debating with myself for a while, so I'll think about it a bit more. And as for the jump glitch, will definitely check that out. Thanks for playing Spark!
Looks interesting:) But not clearly understandable what to do, plus - if u add music and sounds to that game, that becomes even more atmosphere:^)
Thanks for your feedback, will definitely make sure to add some music and sound effects as well as a clear goal in the games next update. Thanks for playing!