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A jam submission

Nighty night, darling...View game page

A short story about how great help and companions are our house pets.
Submitted by Katatsumi — 12 hours, 13 minutes before the deadline
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Nighty night, darling...'s itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#144.5004.500
Overall#1423.5263.526
Audio#1723.3853.385
Theme#1943.5773.577
Game Design#2063.4233.423
Innovation#2943.1153.115
Fun#2953.1543.154

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does you game fit the theme?
It's a story about how a little girl is protected from her fears by her pets. However she thinks otherwise - she is never alone.

Did you write all the code and made all the assets from scratch?
Yes, we did everything from scratch except from music. We downloaded it from the OpenGameArt. Special thanks to HorrorPen, pauliuw, Alexandr Zhelanov Yubatake and ViRiX

ATTENTION GAMEPLAY TIPS&TRICKS
Since so many players have problem with beating 2nd level (which is on us of course for making it to hard if you don't the patterns we know) we decided to share some cheating knowledge about how to outplay this level.
1) Cats are fast! You gotta spam attack button.
2) What's more you gotta spam it both sides. You can change sides midair and attack some brussels that got past you. Some of them may die from hit even when you would think it won't. Try to figure out the real hitbox as it's a bit bigger than it seems to be unfortunately.
3) It's best to position the cat somewhere in the middle of the room and on the counter, since you fall faster than you jump.
And I guess that's all. You just have to slice these brussels changning direction cat aim almost everytime when something happens. But cats are great at acrobatics, aren't they? I hope it will help some of you to beat it. We put our hearts into some more content you can't even see because of this balance mistake.

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Comments

Viewing comments 3 to 1 of 23 · Previous page · First page
Submitted(+1)

Agh damn man I really wanted to beat it, but the cat one got the best of me... I feel like some of the enemies move too quickly; faster than you can, and it sometimes feels like you can't beat it without foresight of the enemy spawning patterns. I wish you respawned on the current wave, because going back to the start of that pet's game can set you back a fair amount of time, which... I just can't beat it atm, feels bad... 

Super awesome work though, that art, just wow! I really want to reach the next parts, doggo is probably so cute and idk what the final critter would be but I want it. Amazing game, I just want more!

Developer

Thanks for your comment! We know it's hard to beat but it's possible and man, just think about the satisfaction once you beat that nasty brussels (we also hate them)! Feel free to try again once you have more time!

Submitted(+1)

OH MY GOD this game is a masterpiece, i fell for it's graphic design, it's just perfect :) the phases of the dream were realy good designed, altrough i had a little bit problem with operating since my keabord is kinda broken, but you know, it's not you're fault. W sumie, nie musze pisać oceny w języku angielskim, skoro grę stworzyła para polaków :) Niezła robota, i aż smutno że tak mało ocen wam dali jak na taką świetną gre :) oby tak dalej 

(+1)

Great work Rate mine too.

Viewing comments 3 to 1 of 23 · Previous page · First page