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Chaos Here, Chaos There, Chaos Everywhere's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #585 | 3.122 | 3.122 |
Fun | #816 | 2.732 | 2.732 |
Audio | #912 | 2.463 | 2.463 |
Overall | #914 | 2.642 | 2.642 |
Game Design | #926 | 2.683 | 2.683 |
Graphics | #1005 | 2.585 | 2.585 |
Innovation | #1086 | 2.268 | 2.268 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
A lot of enemies, so its chaotic
Did you write all the code yourself and made all the assets from scratch?
Yes, I did
Comments
Definitely an interesting basis for a game, there's some nice visuals and a good basis for an enemy, not super specifically stylized but better than nothing. On the same topic as graphics the guns you sue have an interesting design, a nice little visual that's setup in the camera view, plus what looks to be, from the screenshot, a nice overall model.
While the levels did get a bit repetitive, obviously since they were the same thing, it was a little interesting and definitely made me wonder if there could be something else to mess with to mix them up a bit. For example wave defense style, or Zombies style etc. gameplay maybe.
Overall it's not a complete game, but it was definitely an interesting (almost very frustrating) experience to go through it all, mainly because of the final level I'd say. That one added some nice variation overall. Except for that freakin cube.
simple, but fun,
I would recommend a way to exit the game with esc or the like but other wise nice.
The part at the end reminds me of CS:Source surf maps that brought back some nostalgic memories. Like others have already said feedback for when you hit / kill an enemy. Crosshair scale change, Screen Flash, Camera Shake, Recoil, or a Particle Effect.
I don't think the game is supported for my computer. :( Looks good though. :)
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