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WWA vs Chaosdown's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #862 | 2.711 | 4.200 |
Innovation | #1211 | 2.066 | 3.200 |
Overall | #1377 | 1.764 | 2.733 |
Fun | #1405 | 1.678 | 2.600 |
Graphics | #1433 | 1.678 | 2.600 |
Game Design | #1488 | 1.549 | 2.400 |
Audio | #1627 | 0.904 | 1.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Chaotic random entrances of new characters
Did you write all the code yourself and made all the assets from scratch?
Yes everything was made by me from scratch during the time period of the game jam
Note: open game page to see the controls
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Comments
At the state this game is in its not very good the idea is nice but the actual game is not great It definitely needs some type of feedback when you hit someone, audio would also be very nice.
Interesting Idea, I really like it! I just think you could have added some kind of visual feedback when a punch hit, also maybe some knockback? Also, make the newcomers come from all the directions, this way they wont stack up in one side of the ring :D
I like the concept, the control are a little underwhelming and don't feel super impactful, I think some sound effects could be nice too. That can be easily fixed with shorter animation for the jab for instance and a bit of screen shake and knowback when hit.
There is a very nice talk about it called "Juice it or lose it" on youtube if you're looking for some simple ways to add that extra punch. (hope I'm not coming off to harsh, I like the game, it just need that extra polish to make it pop)
Otherwise, very original, the chaos element is definitely there when multiple enemies start appearing and fighting each other and keyboard mashing is always fun!
Cool game! I have a good time playing this one!
Next time, you could improve on the design and better communicate what is happening. I have no idea what the controls are until I check the store page since they aren't all easy to guess, and then the punching feels unresponsive. The game could also use some audio.
Sorry if I sound harsh, I'm only trying to give feedback for next time.
Well, at least it was a chaotic experience. I'll give you that.
Thank you very much, I appreciate the feedback and I agree with what you said.
And I am most likely going to update this game in the future.
And it's also inspired by another project i have been working on that will be much more stable.