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Greg in the Abyss's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #75 | 3.833 | 3.833 |
Game Design | #270 | 3.500 | 3.500 |
Overall | #305 | 3.389 | 3.389 |
Innovation | #313 | 3.333 | 3.333 |
Audio | #408 | 3.167 | 3.167 |
Graphics | #469 | 3.417 | 3.417 |
Theme | #615 | 3.083 | 3.083 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
The game puts you in a hostile environments where you need to take each decision carefully, giving you little time to think and Encouraging quick decision making
Did you write all the code yourself and made all the assets from scratch?
We used the Unreal Engine framework to develop this game, a texture and some audio assets were taken from external sources.
Texture: https://freepbr.com/materials/blocky-rockface1/
- Sound assets mostly from: https://sonniss.com/gameaudiogdc , tweaked within Fmod
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Comments
Nice game. I had to learn first that I have to kill enemies in order to get points for moving and I don't know if it matters but I charged "turrets" from A - D. Even so, the game didn't end so I expect there was "turret E" somewhere. Graphics is good, audio also, maybe focus (red light) is a bit strange. I think there is a bug, when you stay outside turrets and kill all enemies, no other enemies spawn? All in all, this was very interesting game.
I would like to ask you to rate our game too, if you have spare time, sice we haven't enough rating yet :)
If I remember correctly there's 7 objectives. They're all the same and you just get a victory screen, so you didn't miss any content.
The "enemies not spawning" thing is a quirk of the spawning logic, sometimes some places will leave no valid spots for spawning to happen (or there are, but it runs out of attempts, so you get less spawns).
Wow, I can't imagine I would survive 7 objectives :D 4 were enought for me
I really like how both movement and shooting require ammo. Nice game.
Interesting idea for using ammo as movement points, the setting is holding a lot of potential, but I'm not sure what's going on exactly.
thanks for your feedback!
Amazing game!
It was awsome, really liked the game!
For those who dont know the controls:
Mouse to aim, left click to shoot
WASD to move
We should have added a tutorial but... heh, we didnt.
I'd really liked a tutorial for the game. I don't like it that it's impossible to hit enemies that are too close to the player. My maximum playtime before I get stuck because of that is way too short.
Thanks for the feedback!
I like it, it was awesome. joining the ammo with the number of movement you can make is brilliant idea
LOVE IT
Even though I missed a bit of a tutorial or something to tell me what was going on, I did quite like it!
Could you play my game too? https://itch.io/jam/brackeys-6/rate/1174314 , would be appreciated.
Thanks!