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A jam submission

CUBE THE GAMEView game page

Submitted by Joseph V (@SomeTheEpicDude) — 1 day, 6 hours before the deadline
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CUBE THE GAME's itch.io page

Results

CriteriaRankScore*Raw Score
Game Design#11252.3094.000
Innovation#11522.1653.750
Graphics#11612.3094.000
Fun#11712.1653.750
Audio#11931.8763.250
Overall#12002.1413.708
Theme#12702.0213.500

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
The physics are chaotic

Did you write all the code yourself and made all the assets from scratch?
Yes

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Comments

Submitted

You weren't joking when you said to abuse the physics. xD

Submitted(+1)

It's funny how the character doesn't care if it's looking forward or not lol

It was a bit confusing, though. Sometimes I can wall-jump and other times I don't, and I can't figure out why.

Also I can't continue right here? There's like, an invisible wall


Developer

theres a door way there. you need to push the cube into the  button on the other side and  then reset the cube to get through. Thanks for the feedback!

Submitted(+1)

The game is quite fun! Though it would have been better if there was some way to know what all you could do. The trigger system to open up paths was a good puzzle, but I found that out of 2 similar looking walls, one of them you could double jump on while the other one you couldn't without triggering the mechanism

Although I wasn't able to finish it, it was still a fun experience! Well done

Developer

Thanks for the feedback! Just wondering what level is that wall thing on

Submitted

I don't exactly remember, but it was the second or third mechanism gate after a big drop downwards. 

I don't really remember anything else

Although, the game actually felt very well done

Developer

oh thats just to make it so you cant climb on that side as that would ruin the puzzle

Submitted

Yeah, I guessed as much, though I suppose you should try to have a difference between an activated and deactivated wall. But I guess that was just due to the time constraints