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UFO Dodge's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #1428 | 1.678 | 2.600 |
Fun | #1468 | 1.549 | 2.400 |
Game Design | #1488 | 1.549 | 2.400 |
Audio | #1491 | 1.291 | 2.000 |
Overall | #1526 | 1.463 | 2.267 |
Graphics | #1554 | 1.420 | 2.200 |
Innovation | #1577 | 1.291 | 2.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
The chaotic spamming of objects on the screen
Did you write all the code yourself and made all the assets from scratch?
Yes
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Comments
Neat little game
Neat little game, did you do all the physics yourself or are you manipulating unity's physics system to run around the plant?
I based my physics on this tutorial:
In my game the player can't jump, so the physics is best reflected in the flashes that appear in normal mode, plus I only applied the colliders to a single planet in the center of the screen.
I try the strategy of Spinning Arround as fast as I could and miserably failed.
Great Game! I kept getting stuck on this part though, it was really hard. I really liked the gfx!
I couldn't play for some reason. There was only a big credits button.