Perhaps it doesn't look like much and it is completly unclear how the controls work at the start, but it is one of the most fun games this gamejam.
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Protect the Slime's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #1264 | 2.378 | 3.500 |
| Gameplay | #1393 | 2.151 | 3.167 |
| Enjoyment | #1482 | 2.151 | 3.167 |
| Theme | #1646 | 1.925 | 2.833 |
| Overall | #1747 | 1.774 | 2.611 |
| Audio | #2094 | 0.906 | 1.333 |
| Visuals | #2095 | 1.132 | 1.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You have to plan out the building phase, so nothing can go wrong for the slime during the physics phase.
What code and assets did you not make from scratch during the jam (if any)?
All code from scratch, All assets except for sfx and electricity from scratch.
How many people worked on the game?1


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