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Puzzle Runna's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #935 | 2.830 | 3.857 |
| Innovation | #986 | 2.726 | 3.714 |
| Gameplay | #1051 | 2.621 | 3.571 |
| Audio | #1172 | 2.411 | 3.286 |
| Overall | #1185 | 2.551 | 3.476 |
| Visuals | #1221 | 2.621 | 3.571 |
| Enjoyment | #1531 | 2.097 | 2.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You plan a tile based Puzzle to lead the heros way. When you press Start, you can only hope, Nothing can go wrong...
What code and assets did you not make from scratch during the jam (if any)?
Some Sprites, like 4 or something
How many people worked on the game?3
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Comments
It's an amazing puzzle game! I love the visuals and atmosphere. However, I'm curious—are all the levels and cards randomly generated? And is every level guaranteed to be solvable?
Thank you for your comment! The Level is randomly generated. The Cards in the deck are always the same.
I never encountered a unsolvable level. But maybe there is a very small chance.
I had a really hard time understanding the rules. First I was confused when the rotation of the room took place - when you finish entering the room or when you start exiting it. Then I noticed the lead points and I thought that every time the hero passes through a rotating room it takes a bit from them. Finally I understood that the points are deducted when you place any card by the amount you have rotated it before any placement. And that rotation varies based on if it's clockwise or counterclockwise!
There were times where I just lost even though the monster was still far away but this might be due to small errors (it's a game jam after all). I think the game would be more enjoyable without the lead points, but I felt a sense of accomplishment when I finally did win. Not a bad game.