Looks like we had a kind of similar idea in terms of gameplay! I liked the overall aesthetic. I also ran into issues being able to place things, specifically on the shelves in front of the registers. The start menu idea was very clever. :)
Play game
Easy Task's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #1774 | 1.736 | 2.800 |
| Audio | #1863 | 1.364 | 2.200 |
| Innovation | #1897 | 1.488 | 2.400 |
| Gameplay | #1958 | 1.364 | 2.200 |
| Visuals | #1973 | 1.488 | 2.400 |
| Overall | #1976 | 1.468 | 2.367 |
| Enjoyment | #1990 | 1.364 | 2.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Organizing the store shelf where everything that could go wrong will go wrong
(Sarcastically Nothing can go wrong)
What code and assets did you not make from scratch during the jam (if any)?
Assets - Some of Materials
Code - Pick Up + Hold Objects in Unity (Tutorial)
How many people worked on the game?3






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