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Kingdom RTS Project's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #1306 | 2.491 | 3.667 |
| Audio | #1505 | 1.925 | 2.833 |
| Gameplay | #1561 | 1.925 | 2.833 |
| Enjoyment | #1564 | 2.038 | 3.000 |
| Overall | #1567 | 2.000 | 2.944 |
| Innovation | #1579 | 1.925 | 2.833 |
| Theme | #1801 | 1.698 | 2.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You are in a precarious balance of managing an resource economy and combat, nothing can go wrong if you make a few deals with a friendly devil, right?
What code and assets did you not make from scratch during the jam (if any)?
All assets were made ourselves
How many people worked on the game?2
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Comments
I could see this being a really fun RTS / Resource management game if you are able to finish everything mentioned. I think this is a great proof of concept for a good idea, and you should be very proud because using all of your own original assets in a one week jam is super impressive! Good job on this one, hope you continue to work on it :)
Edit: You clearly put in a lot of work and I think having a game thumbnail would help you out a lot in generating some traffic over here. Usually games with no thumbnails are way less complete than yours so it might be keeping people from stopping by :)
Thanks for the encouraging words!
Getting a cover image for the game is a good tip too :)