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The Safe Dungeon's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #1770 | 1.803 | 3.250 |
| Theme | #1828 | 1.664 | 3.000 |
| Innovation | #1875 | 1.525 | 2.750 |
| Audio | #1922 | 1.248 | 2.250 |
| Gameplay | #1931 | 1.387 | 2.500 |
| Overall | #1951 | 1.502 | 2.708 |
| Enjoyment | #1969 | 1.387 | 2.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
this game fits the theme mostly if not perfectly nothing goes wrong in this game and we have given a reason why aswell in the story its not about JUST nothing going wrong its also about
WHY nothing is going wrong i think u guys will enjoy it and enjoy decrypting the reason
What code and assets did you not make from scratch during the jam (if any)?
we have used assets the main one we used was
White Scape by NullTales (as mentioned in the project)
along with some others like Fire Animation
Basically non of the art in the game was created by us
we just focused on level design and story and the codes
all of the codes were made from scratch
How many people worked on the game?2
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Comments
really like the consistent black and white artstyle, I'm surprised this is your first game jam, congrats man I hope you continue this game after the jam <3
thank you very much
Hello, sorry I did not have the patience to finish your games, I was just backtracking in big black corridors with a giant axe in hand, not knowing where I had to go, and only hearing the character's footsteps all the time.
I do like the black and white art, but the main character's sprites don't match with the environment.
The concept of a dungeon where the enemies can't hurt you and you can just focus on a Dark Souls like story is interesting, but to be honest I didn't feel invested in it nor understand everything.
3 bugs I have to report : -Pressing the E key multiple times can make appear the same dialogue boxes multiple times.
-The player character has inconsistent orientation, if for example you start holding the Up key, then switch to Right and then back to Up, he will stay oriented towards the right and instead of upward.
-During my first try I got stuck by that enemy for some reason, was that expected ?
Sorry if that's a lot of negative points, but I just want to help by giving my honest opinion. If you can upload a walkthrough video I'd watch it !
i appreciate the honest review i am aware of all the bugs with the game its just that this is my very first game and with a time gate i really didnt have much time to figure out solutions
also you were suppose to break the door with the axe XD
If this is your first game then honestly congratulations on making this, I mean it ! Good luck on your game dev journey :)