I did not really understood how to see why some people match and some don't.
But in the end, it's a cool concept !
| Criteria | Rank | Score* | Raw Score |
| Audio | #1538 | 1.861 | 3.000 |
| Visuals | #1551 | 2.109 | 3.400 |
| Innovation | #1620 | 1.861 | 3.000 |
| Enjoyment | #1763 | 1.736 | 2.800 |
| Gameplay | #1784 | 1.612 | 2.600 |
| Overall | #1811 | 1.695 | 2.733 |
| Theme | #2120 | 0.992 | 1.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You need to find the perfect matches if you want to keep flying.
What code and assets did you not make from scratch during the jam (if any)?
Only the menu page, which is an free asset from itch.io (don't know the artist) we used it only for the curent version preview. Everything else was designed and coded during the jam period.
How many people worked on the game?4
I did not really understood how to see why some people match and some don't.
But in the end, it's a cool concept !
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