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Promised Victory's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #1418 | 2.233 | 3.600 |
| Audio | #1448 | 1.985 | 3.200 |
| Theme | #1591 | 1.985 | 3.200 |
| Innovation | #1620 | 1.861 | 3.000 |
| Overall | #1633 | 1.902 | 3.067 |
| Gameplay | #1700 | 1.736 | 2.800 |
| Visuals | #1896 | 1.612 | 2.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The main character's weapon is enchanted with a spell that makes it impossible for things to go wrong.
However the character is felled during battle, as this was magically rendered impossible it causes a break in the fabric of reality, forcing the player and their sentient weapon to attempt weirdly defined rythm game-ish gameplay in order to set things right.
This is mostly based off of the 'pun' of "Nothing will go wrong" vs "Nothing can go wrong".
What code and assets did you not make from scratch during the jam (if any)?
Excelsior Sans by AJ Paglia (title font)
8 Bit Death Whirl by Fupi (sfx - death)
"20 Sword Sound Effects (Attacks and Clashes)" by StarNinjas (sfx - weapon clashing sounds)
"Plain Arrow" and "Contract" from game-icons.net (direction icons)
How many people worked on the game?1
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Comments
I really really like the concept/story for the game, super unique. Took me a second to realize it wanted me to use my mouse and not arrow keys lol. Good game!
Really like the rhythm elements of the game, and i wished there was some music attached to it. Overall, cool little game! Definitely got a good rating from me!
Got weirdly addicted to this for a little bit. Would like if it just keeps getting faster.