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Perfektion's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1134 | 2.481 | 4.000 |
| Theme | #1315 | 2.357 | 3.800 |
| Innovation | #1368 | 2.233 | 3.600 |
| Overall | #1477 | 2.129 | 3.433 |
| Gameplay | #1603 | 1.861 | 3.000 |
| Visuals | #1631 | 1.985 | 3.200 |
| Enjoyment | #1676 | 1.861 | 3.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
It's a game about dealing with a sci fi reactor melt down with mediocre instructions and little time to react.
What code and assets did you not make from scratch during the jam (if any)?
The music is Barge by Gunnar Olsen, and the game engine used is Godot.
How many people worked on the game?1
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Comments
Definitely a game that shows the theme well! I see below where you said you didn't have as much time for testing as you'd have liked, it was definitely a lot to do in a week and harder being solo I'm sure! The music was a bit too loud for me, but a solid choice for the game. Keep going! :)
Wires were buggy. Wouldn't let me click on other components while active. Rewinding 5 seconds also didn't save my progress on the wires. Combined with the previous issue it pretty much softlocked me multiple times until I got frustrated and stopped. The music was nice and I like the idea and managing the components with mediocre instructions, but those tech issues really hampered the experience for me.
Thanks for the feedback! I did unfortunately run out of time and didn't get around to playtesting as much as the game probably needed.