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Sapper 1944's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #1276 | 2.357 | 4.250 |
| Gameplay | #1350 | 2.219 | 4.000 |
| Theme | #1439 | 2.219 | 4.000 |
| Overall | #1463 | 2.149 | 3.875 |
| Audio | #1486 | 1.941 | 3.500 |
| Enjoyment | #1547 | 2.080 | 3.750 |
| Visuals | #1590 | 2.080 | 3.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Defusing mines is dangerous work - nothing can go wrong.
What code and assets did you not make from scratch during the jam (if any)?
Assets where used from the following packs (also detailed in the credits of the game):
Synty Polygon War
Synty Polygon War Map
Synty Polygon Adventure
Synty Polygon Battle Royale
Synty Polygon Fantasy Kingdom
Synty Polygon Gang Warfare
Unity FPS template
Casual Game Sounds
Free Pack
Vortex
Grenade Sound FX
Physics Tank Maker
Sword Sound Pack
Mixamo
Adventure Creator
How many people worked on the game?3
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Comments
Nice game, the ambient and graphics are amazing, I liked the mechanic with the mines.
Good game, the team clearly put a lot of work into this
Really tense game! It reminded me a bit of Keep Talking and Nobody Explodes