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Doomed Forklift's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #40 | 4.098 | 4.098 |
| Gameplay | #63 | 3.902 | 3.902 |
| Theme | #145 | 3.805 | 3.805 |
| Overall | #260 | 3.569 | 3.569 |
| Innovation | #401 | 3.390 | 3.390 |
| Audio | #597 | 3.146 | 3.146 |
| Visuals | #914 | 3.073 | 3.073 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Doomed Forklift's story and exigence are inspired by the theme, and almost every puzzle features "explosive boxes," a lose condition should the player allow something to go wrong—the opposite of the theme.
What code and assets did you not make from scratch during the jam (if any)?
All code and assets were made from scratch, but tools like the SFXR.js library and Phaser.js game engine were used in the creation of sound effects and programming respectively.
How many people worked on the game?1
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Comments
Was nice to see the usage of web-first framework for a web game, for a change.

Also, it's cool to see that Sokoban is not forgotten!
Though, I gotta admit, I could not get past level 6 (smol brain issues) so i've cheated using local overrides, lol)