The papers are very difficult to land perfectly on the doors but the idea is very fun and the character is cute!
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Scoot Round's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #1497 | 2.109 | 3.400 |
| Innovation | #1620 | 1.861 | 3.000 |
| Gameplay | #1700 | 1.736 | 2.800 |
| Audio | #1702 | 1.612 | 2.600 |
| Visuals | #1715 | 1.861 | 3.000 |
| Overall | #1742 | 1.778 | 2.867 |
| Theme | #1915 | 1.488 | 2.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
I didn't quite get around to implementing much of the theme, but the idea was to have mini disasters take place, with hazards intefering with the players progress. I only managed one in time though.
What code and assets did you not make from scratch during the jam (if any)?
The character and the scooter are modelled by myself, with the 2D artwork from another team member. The other 3D assets (buildings, roads, trees) are from kenney.nl.
All the coding is my own
The audio is by another team member.
How many people worked on the game?3





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