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Kuttu's delivery's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #1497 | 2.038 | 3.000 |
| Enjoyment | #1636 | 1.925 | 2.833 |
| Theme | #1727 | 1.812 | 2.667 |
| Visuals | #1755 | 1.812 | 2.667 |
| Overall | #1787 | 1.717 | 2.528 |
| Gameplay | #1809 | 1.585 | 2.333 |
| Audio | #2002 | 1.132 | 1.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The games is about a delivery guy carrying food packages to a house. thinking nothing could go wrong. but soon finds the balance shifting and you have to counterbalance while not dropping items.
What code and assets did you not make from scratch during the jam (if any)?
none. all assets made during the jam.
How many people worked on the game?4
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Comments
I didn't quite understand how to keep my balance, but I managed to finish. >:D
The idea seems to have the potential to be a lot of fun, if you continue to develop the project. ^^
Couldn't quite understand how to play the game, like i got the idea but then it the game would respond differently that what i imagined, furthest i got was like 60% of the way.
The joystick is a little awkard at first, but eventually it's okay!